Image Engine’s work creating digital humans was featured in February’s issue of 3D Artist Magazine, which shows off Gaffer’s capabilities in handling photoreal character lookdev and lighting using a multitude of shaders in a studio pipeline.Continue reading “Creating Digital Humans: Logan Lookdev”
We’re thrilled to learn that Gaffer was a key lighting and rendering software for a VES nominated project! CG Supervisor Edmond Engelbrecht and the Image Engine team were nominated for Outstanding Created Environment in an Episode, Commercial, or Real-Time Project for their work on Game of Thrones; The Winds of Winter, with the procedural texturing, look development, and rendering for the Citadel environment produced using Gaffer.Continue reading “15th annual VES Awards”
A video walkthrough of the tutorial from the Gaffer documentation.
From: DigiPro ’16 Proceedings of the Symposium on Digital Production, 2016.
Source: The Association for Computing Machinery
FXGuide has a detailed breakdown of Independence Day: Resurgence, including Image Engine’s key contributions: the aliens, interior mothership environment, and holding prison.Continue reading “Interview: Independenence Day Resurgence”
Because Gaffer is a procedural system, modifications to objects are made by applying nodes to the scene, using filters to determine which objects within the scene are affected by a particular node. Commonly a PathFilter is used to select all the objects whose names match a particular pattern. Patterns are powerful, but do rather keep you at arm’s length from the objects by referring to them by name rather than visually. There is another way…Continue reading “Drag and drop objects to assign shaders”
When reorganising a node network, you often want to move all the nodes upstream from a particular point in the graph. You can
Shift+Alt-click to select all such nodes and drag them to a new location.