Long-time Gaffer user Rupert Thorpe has posted a great new video demonstrating how he uses Gaffer to light and render episodic animation and VFX projects with a multi-shot workflow.
In Gaffer 0.56, we've made significant improvements to the visualisation of area lights. This video dives into the details, and talks about the varying support for connected shader networks:
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Image Engine's work creating digital humans was featured in February's issue of 3D Artist Magazine, which shows off Gaffer's capabilities in handling photoreal character lookdev and lighting
A video walkthrough of the tutorial from the Gaffer documentation.
An experiment demonstrating how Gaffer could be embedded in Maya, pulling info from Maya to populate the scene.