Arvid Schneider, Lighting Supervisor at Image Engine, has shared a video covering an introduction to using Gaffer and Arnold.
Thanks Arvid! We look forward to future chapters in this series.
Arvid Schneider, Lighting Supervisor at Image Engine, has shared a video covering an introduction to using Gaffer and Arnold.
Thanks Arvid! We look forward to future chapters in this series.
Long-time Gaffer user Rupert Thorpe has posted a great new video demonstrating how he uses Gaffer to light and render episodic animation and VFX projects with a multi-shot workflow.
Gaffer was featured in a lightning talk at the Academy Software Foundation’s Open Source Days event held on August 6th, 2023.
Gaffer 1.3.0.0 is now available. This release has a major focus on improvements to colour management, with the 3D and UV Viewers now colour managed, new workflows to configure OCIO at both the script and context level, and the ACES Studio OpenColorIO config now used by default. Gaffer 1.3 is a big step forward for all things colour.
In addition to the colour management improvements, the Gaffer 1.3.0.0 release also features significant improvements to image performance, new and updated nodes, a new light tool for manipulating spot lights in the Viewer, further improvements to expansion management, an update to Cycles 3.5, and a variety of other features, fixes, updates and improvements.
Continue reading “Gaffer 1.3.0.0 released”We’re pleased to announce the release of Gaffer 1.2.1.0, the first feature update to Gaffer 1.2. This post highlights new features introduced in 1.2.1.0, and recaps some of the key features recently introduced in 1.2.0.0.
Notably, Gaffer 1.2 marks the first official release of Gaffer on Windows, the first release with the Cycles renderer available by default, and brings a variety of new features and improvements including mute and solo of lights, animation curve pre & post infinity extrapolation modes, USD updates, performance improvements and more.
Continue reading “Gaffer 1.2.1.0 released”Gaffer 1.1.0.0 introduces the ability to compare two images from a Catalogue in the Image Viewer. Over, Under, Difference and Replace modes are supported, as well as the ability to wipe between images.
Continue reading “1.1.0.0 : Catalogue image comparison”As part of SIGGRAPH 2022, we’ll be hosting a virtual Birds of a Feather session the week prior to the conference on Tuesday, August 2nd at 9:30am PDT.
Gaffer : Open Source Lookdev, Lighting, and Automation
When: Tuesday, 2 August 2022, 9:30am – 11am PDT
Where: Online
Join us to discuss the latest in Gaffer development, production case studies, and the roadmap for future releases.
Continue reading “Gaffer at SIGGRAPH 2022”After 10+ years (honestly, we’ve lost count), and 300 released versions, Gaffer has turned 1.0.
We’re extremely proud to announce the release of Gaffer 1.0.0.0, bringing significant improvements in usability and interoperability. Not to mention the first release of a major update to the Viewer providing support for hybrid rendering, allowing high quality preview of lighting and shading while interacting with scenes.
Continue reading “Gaffer turns 1.0”Gaffer 0.61 includes a significant overhaul of the Editor Focus Menu, which determines which nodes are shown in each editor panel. The slightly confusing “Follow Editor” options are gone, replaced with a new “Follow Focus Node” setting. This makes editor focus simpler to manage, but more importantly enables long-awaited new features…
Continue reading “Improving your focus with Gaffer 0.61”Diego Garcia Huerta seems to be on a one man mission to integrate all of the things with ShotGun, I mean Autodesk ShotGrid. This time it is Gaffer’s turn, and he’s open sourced an integration with support for file management, asset loading and publishing and other goodies. Head on over to his GitHub repository to learn more and give it a whirl.