Gaffer 184.108.40.206 introduces the ability to compare two images from a Catalogue in the Image Viewer. Over, Under, Difference and Replace modes are supported, as well as the ability to wipe between images.Continue reading “220.127.116.11 : Catalogue image comparison”
As part of SIGGRAPH 2022, we’ll be hosting a virtual Birds of a Feather session the week prior to the conference on Tuesday, August 2nd at 9:30am PDT.
When: Tuesday, 2 August 2022, 9:30am – 11am PDT
Join us to discuss the latest in Gaffer development, production case studies, and the roadmap for future releases.Continue reading “Gaffer at SIGGRAPH 2022”
After 10+ years (honestly, we’ve lost count), and 300 released versions, Gaffer has turned 1.0.
We’re extremely proud to announce the release of Gaffer 18.104.22.168, bringing significant improvements in usability and interoperability. Not to mention the first release of a major update to the Viewer providing support for hybrid rendering, allowing high quality preview of lighting and shading while interacting with scenes.Continue reading “Gaffer turns 1.0”
Gaffer 0.61 includes a significant overhaul of the Editor Focus Menu, which determines which nodes are shown in each editor panel. The slightly confusing “Follow Editor” options are gone, replaced with a new “Follow Focus Node” setting. This makes editor focus simpler to manage, but more importantly enables long-awaited new features…Continue reading “Improving your focus with Gaffer 0.61”
Diego Garcia Huerta seems to be on a one man mission to integrate all of the things with ShotGun, I mean Autodesk ShotGrid. This time it is Gaffer’s turn, and he’s open sourced an integration with support for file management, asset loading and publishing and other goodies. Head on over to his GitHub repository to learn more and give it a whirl.
Hypothetical Inc. have developed Emulsion, a new product which extends Gaffer’s rendering capabilities to include the VRay renderer. Currently in public beta testing, Emulsion includes the features that VRay users have enjoyed throughout its 21 year history, including highly tunable render settings, fast GI rendering of interior and exterior scenes, extensive shader nodes and smooth handling of very large scenes.Continue reading “Emulsion : VRay-powered rendering for Gaffer”
Murray Stevenson, Image Engine’s resident Gaffer expert, has been curating an internal “Gaffer by GIF” page, highlighting lesser-known Gaffer features in 60 seconds or less. We’ve liberated as many as we can for this blog post, so check them out and give yourself a pat on the back if you knew them all already.Continue reading “Giffer”
Starting with version
0.59.0.0, Python 3.7 is officially supported by Gaffer (whoop!).
We’ve had to make a few changes here and there to support this, but every day life should be largely unaffected. However, if you have issues loading older script, read on for more details…Continue reading “Python 3 support”
0.59 includes some important changes to how Boxes are exported for use as References (
We no longer reset the default values to those currently set on the node.
If you ever export a Box, or publish a reference, read on!Continue reading “Gaffer 0.59 : Reference export changes”