Gaffer at SIGGRAPH 2022

As part of SIGGRAPH 2022, we’ll be hosting a virtual Birds of a Feather session the week prior to the conference on Tuesday, August 2nd at 9:30am PDT.

Gaffer : Open Source Lookdev, Lighting, and Automation

When: Tuesday, 2 August 2022, 9:30am – 11am PDT

Where: Online

Join us to discuss the latest in Gaffer development, production case studies, and the roadmap for future releases.

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Gaffer turns 1.0

After 10+ years (honestly, we’ve lost count), and 300 released versions, Gaffer has turned 1.0.

We’re extremely proud to announce the release of Gaffer 1.0.0.0, bringing significant improvements in usability and interoperability. Not to mention the first release of a major update to the Viewer providing support for hybrid rendering, allowing high quality preview of lighting and shading while interacting with scenes.

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Improving your focus with Gaffer 0.61

Gaffer 0.61 includes a significant overhaul of the Editor Focus Menu, which determines which nodes are shown in each editor panel. The slightly confusing “Follow Editor” options are gone, replaced with a new “Follow Focus Node” setting. This makes editor focus simpler to manage, but more importantly enables long-awaited new features…

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Emulsion : VRay-powered rendering for Gaffer

Hypothetical Inc. have developed Emulsion, a new product which extends Gaffer’s rendering capabilities to include the VRay renderer. Currently in public beta testing, Emulsion includes the features that VRay users have enjoyed throughout its 21 year history, including highly tunable render settings, fast GI rendering of interior and exterior scenes, extensive shader nodes and smooth handling of very large scenes.

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Giffer

Murray Stevenson, Image Engine’s resident Gaffer expert, has been curating an internal “Gaffer by GIF” page, highlighting lesser-known Gaffer features in 60 seconds or less. We’ve liberated as many as we can for this blog post, so check them out and give yourself a pat on the back if you knew them all already.

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