
This releases focuses on interactive performance and lighting tools, but perhaps most importantly, after seven years – we’ve added undo to the Graph Editor!
Continue reading “Gaffer 0.58.0.0 released”This releases focuses on interactive performance and lighting tools, but perhaps most importantly, after seven years – we’ve added undo to the Graph Editor!
Continue reading “Gaffer 0.58.0.0 released”Gaffer 0.58.0 contains a lot of behind-the-scenes work to improve interactive performance. We hope these will improve your day-to-day working life in the application. Read on to learn more…
Continue reading “Gaffer 0.58.0: Performance improvements”Gaffer 0.58.0
adds a new Inspector to the Viewer. It allows you to view (and potentially edit) attributes at the currently selected locations.
In this first version, it supports lights and surface shaders, with many more features planned in coming releases.
Continue reading “Gaffer 0.58.0: Scene View Inspector”Before now, render output always went to the terminal that launched Gaffer. 0.58 brings the render log into the main UI. Read more to see how this works.
Continue reading “Gaffer 0.58.0: Render Logs”We’ve updated the viewer’s “pause” button icon in Gaffer 0.57.1 to avoid confusion with the new Interactive Render Control overlay buttons. It still works exactly as it did before!
Gaffer 0.57.1 adds an interactive render control to the Viewer. This allows you to quickly pause, stop or restart renders directly from the Viewer.
Continue reading “Gaffer 0.57.1 : Interactive Render Control”Gaffer 0.57.0.0
introduced Edit Scopes. They are fundamental in our endeavours to make Gaffer more user friendly for everyday tasks. They provide a container for node graph edits made by interactive tools in the UI. In this post, we take a quick look at how they work.
Check out the video above to see them in action then read on for more details.
Continue reading “0.57.0: Edit Scopes introduction”We’re excited to announce the release of Gaffer 0.57.0.0
, which introduces the concept of Edit Scopes. These aim to make Gaffer’s node based approach to editing feel more immediate and user friendly for everyday tasks.
As adoption of Gaffer 0.56 or later is contingent on moving to Arnold 6, we appreciate it may take a little longer to switch production shows over. People may also move directly to the the upcoming release of 0.57.
This post contains a quick recap of the main artist-facing changes in the 0.56 series for those moving up more recently.
Continue reading “0.56 series: New features recap”