Creating Digital Humans: Logan Lookdev

Logan lookdev
Image courtesy of Image Engine Design Inc.

Image Engine’s work creating digital humans was featured in February’s issue of 3D Artist Magazine, which shows off Gaffer’s capabilities in handling photoreal character lookdev and lighting using a multitude of shaders in a studio pipeline.

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Drag and drop objects to assign shaders

Because Gaffer is a procedural system, modifications to objects are made by applying nodes to the scene, using filters to determine which objects within the scene are affected by a particular node. Commonly a PathFilter is used to select all the objects whose names match a particular pattern. Patterns are powerful, but do rather keep you at arm’s length from the objects by referring to them by name rather than visually. There is another way…

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