Reading Alembic files and rendering through Arnold
in this video we show renders of an Alembic cache being sent to the Gaffer display, the creation of lights and some very basic shader-network construction.
Working with the image viewer
This video shows a quick preview of some of Gaffer’s current 2D viewing and processing capabilities.We demonstrate panning and zooming, scrubbing/stepping through frames, colour inspecting, grading, and enabling/disabling nodes. Images courtesy of Blender Foundation
Sample production cache
Courtesy of the Blender Foundation and the Big Buck Bunny project.
Exploring scene hierarchies
A quick run through of some of the scene exploration techniques.
Shader authoring in Maya
Example showing a custom shader authoring interface derived from Gaffer
Hosting Gaffer in Maya as a lighting tool
An experiment demonstrating how Gaffer could be embedded in Maya, pulling info from Maya to populate the scene.
ACM Paper: Developing a unified pipeline with character
Developing a unified pipeline with character
Paper for the Association for Computing Machinery