Skip to content
The Gaffer HQ Blog

The Gaffer HQ Blog

Gaffer news, tips and tricks.

Author John HaddonPosted on March 11, 2015July 26, 2019
Categories Show and TellTags Appleseed, Lookdev

Interactive lookdev with Appleseed inside Gaffer

Appleseed – Interactive lookdev with appleseed inside Image Engine’s Gaffer from AppleseedHQ on Vimeo.

Demonstrating the latest improvements in Appleseed interactivity.

Author John HaddonPosted on April 29, 2014July 26, 2019
Categories Artist TipsTags FMX, Lookdev, Rendering

Exploring and rendering the exploding Droid from Elysium

FMX 2014 – Gaffer – Exploring and rendering the exploding Droid from Elysium from Cortex on Vimeo.
Continue reading “Exploring and rendering the exploding Droid from Elysium”
Author John HaddonPosted on October 1, 2013July 26, 2019
Categories Artist TipsTags Arnold, Rendering

Reading Alembic files and rendering through Arnold

in this video we show renders of an Alembic cache being sent to the Gaffer display, the creation of lights and some very basic shader-network construction.

Gaffer – Reading Alembic files and rendering through Arnold from Cortex on Vimeo.
Continue reading “Reading Alembic files and rendering through Arnold”
Author John HaddonPosted on September 26, 2013July 26, 2019
Categories Artist TipsTags Compositing

Working with the image viewer

Gaffer – Demonstration of 2D image viewing and processing from Cortex on Vimeo.

This video shows a quick preview of some of Gaffer’s current 2D viewing and processing capabilities.We demonstrate panning and zooming, scrubbing/stepping through frames, colour inspecting, grading, and enabling/disabling nodes. Images courtesy of Blender Foundation

Author John HaddonPosted on September 20, 2013July 26, 2019
Categories Show and TellTags Pipeline

Sample production cache

Gaffer – Exploring a complex animation scene from Cortex on Vimeo.

Courtesy of the Blender Foundation and the Big Buck Bunny project.

Author John HaddonPosted on September 18, 2013July 26, 2019
Categories Artist TipsTags Pipeline, Scene, UI

Exploring scene hierarchies

DigiPro 2013 – Gaffer – Scene hierarchy from Cortex on Vimeo

A quick run through of some of the scene exploration techniques.

Author John HaddonPosted on September 18, 2013July 26, 2019
Categories Show and TellTags Maya, Rendering

Shader authoring in Maya

DigiPro 2013 – Gaffer – Shader Palettes from Cortex on Vimeo

Example showing a custom shader authoring interface derived from Gaffer

Author John HaddonPosted on September 18, 2013July 26, 2019
Categories Show and TellTags Lighting, Maya

Hosting Gaffer in Maya as a lighting tool

DigiPro 2013 – Gaffer – Experimental Maya integration from Cortex on Vimeo

An experiment demonstrating how Gaffer could be embedded in Maya, pulling info from Maya to populate the scene.

Author John HaddonPosted on July 20, 2013July 26, 2019
Categories PublicationsTags acm, Pipeline

ACM Paper: Developing a unified pipeline with character

Developing a unified pipeline with character
Paper for the Association for Computing Machinery

Posts navigation

Previous page Page 1 … Page 8 Page 9

Categories

  • Announcements
  • Artist Tips
  • Dev and Pipe Tips
  • Publications
  • Releases
  • Show and Tell

Tags

  • acm
  • Appleseed
  • Arnold
  • Attributes
  • C++
  • Compositing
  • Configuration
  • Context
  • DigiPro
  • Expressions
  • Feature
  • FMX
  • Lighting
  • Lookdev
  • Maya
  • Metadata
  • Nodes
  • OSL
  • Performance
  • Pipeline
  • Python
  • Release
  • Rendering
  • Scene
  • Scripting
  • SIGGRAPH
  • Spreadsheet
  • Talk
  • Tools
  • Tutorial
  • UI
  • User Groups
  • VES Awards
  • Video
  • Viewer

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
The Gaffer HQ Blog Proudly powered by WordPress