in this video we show renders of an Alembic cache being sent to the Gaffer display, the creation of lights and some very basic shader-network construction.
This video shows a quick preview of some of Gaffer’s current 2D viewing and processing capabilities.We demonstrate panning and zooming, scrubbing/stepping through frames, colour inspecting, grading, and enabling/disabling nodes. Images courtesy of Blender Foundation
A quick run through of some of the scene exploration techniques.
Example showing a custom shader authoring interface derived from Gaffer
An experiment demonstrating how Gaffer could be embedded in Maya, pulling info from Maya to populate the scene.
Developing a unified pipeline with character
Paper for the Association for Computing Machinery