
Before now, render output always went to the terminal that launched Gaffer. 0.58 brings the render log into the main UI. Read more to see how this works.
Continue reading “Gaffer 0.58.0: Render Logs”Before now, render output always went to the terminal that launched Gaffer. 0.58 brings the render log into the main UI. Read more to see how this works.
Continue reading “Gaffer 0.58.0: Render Logs”Gaffer 0.57.1 adds an interactive render control to the Viewer. This allows you to quickly pause, stop or restart renders directly from the Viewer.
Continue reading “Gaffer 0.57.1 : Interactive Render Control”Supplementing his presentation of a novel denoising method at this year’s SIGGRAPH, Daniel Dresser (Image Engine’s shading specialist) will host a 5-minute talk at the Gaffer Birds of a Feather meeting, demonstrating a free implementation of the denoiser built in Gaffer.
Just in time for the talk, Daniel has provided a download for the implementation and instructions for its use here.
Note: This implementation requires the Arnold renderer.
Image Engine’s work creating digital humans was featured in February’s issue of 3D Artist Magazine, which shows off Gaffer’s capabilities in handling photoreal character lookdev and lighting using a multitude of shaders in a studio pipeline.
Continue reading “Creating Digital Humans: Logan Lookdev”in this video we show renders of an Alembic cache being sent to the Gaffer display, the creation of lights and some very basic shader-network construction.
Example showing a custom shader authoring interface derived from Gaffer