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The Gaffer HQ Blog

Gaffer news, tips and tricks.

Tag: Metadata

Author TomPosted on October 28, 2019October 28, 2019
Categories Dev and Pipe TipsTags Metadata, Pipeline, Python, UI

G4P – part 5 – File Browser Bookmarks

In this instalment of the Gaffer for Pipeline series of ‘ground up’ posts, we look at adding custom bookmarks to the various Gaffer browsers. We’ll recap the tutorial from the Gaffer docs, introduce dynamic bookmarks and look at Gaffer’s own categories in more detail.

Continue reading “G4P – part 5 – File Browser Bookmarks”
Author John HaddonPosted on October 21, 2019October 29, 2019
Categories Dev and Pipe TipsTags Metadata, Nodes, Pipeline, Python

Customising the NameSwitch node UI

Gaffer 0.55.0.0 introduces the NameSwitch node; like a Switch node, but using names instead of indices for switching between the inputs. This post shows an example of the NameSwitch in use, and describes how you might customise its UI to better suit your pipeline.

Continue reading “Customising the NameSwitch node UI”
Author TomPosted on October 14, 2019October 28, 2019
Categories Dev and Pipe TipsTags Metadata, Nodes, Python, Scripting

Scripting Box nodes

Gaffer’s Box node is a staple building block sharing chunks of node graph (via the Reference system), or quickly building tools via expressions and promoted plugs.

The Gaffer docs have a page covering Box nodes and how to use them. In this post we take a quick look at how to re-create a simple GroundPlane tool made in the UI, using only Gaffer’s python API.

Continue reading “Scripting Box nodes”
Author TomPosted on October 3, 2019November 11, 2019
Categories Dev and Pipe TipsTags Configuration, Metadata, Pipeline, Python

Gaffer for pipeline – part 2 – Customisation mechanisms

Continuing our bottom-up look at Gaffer from a pipeline perspective, in this instalment we look at the fundamentals of how to Gaffer is configured. We will cover:

  • Environment variables
  • Settings and Preferences
  • Gaffer’s Metadata system
Continue reading “Gaffer for pipeline – part 2 – Customisation mechanisms”

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