Gaffer 0.58 introduced a new Inspector in the Scene View. It allows you to quickly view – and in many cases – edit the selected location’s shader parameters.
We attempted to select a sensible set of parameters to display by default, but in keeping with Gaffer tradition, you can configure what is shown to suit your needs.
Continue reading “Configuring the Scene View Inspector”
Gaffer 0.58.0 contains a lot of behind-the-scenes work to improve interactive performance. We hope these will improve your day-to-day working life in the application. Read on to learn more…
Continue reading “Gaffer 0.58.0: Performance improvements”
0.58.0 adds a new Inspector to the Viewer. It allows you to view (and potentially edit) attributes at the currently selected locations.
In this first version, it supports lights and surface shaders, with many more features planned in coming releases.
Continue reading “Gaffer 0.58.0: Scene View Inspector”
Before now, render output always went to the terminal that launched Gaffer. 0.58 brings the render log into the main UI. Read more to see how this works.
Continue reading “Gaffer 0.58.0: Render Logs”
We’ve updated the viewer’s “pause” button icon in Gaffer 0.57.1 to avoid confusion with the new Interactive Render Control overlay buttons. It still works exactly as it did before!
Gaffer 0.57.1 adds an interactive render control to the Viewer. This allows you to quickly pause, stop or restart renders directly from the Viewer.
Continue reading “Gaffer 0.57.1 : Interactive Render Control”
In Gaffer 0.56, we’ve made significant improvements to the visualisation of area lights. This video dives into the details, and talks about the varying support for connected shader networks:
Read on for more details and tips on how to customise the default settings…
Like other DCCs, Gaffer uses clipping planes in its viewport (the Viewer) for selective rendering. The clipping planes can be set to confine the current view to a selection of scene locations.
Continue reading “Clipping planes”