We’re pleased to announce the release of Gaffer 126.96.36.199, the first feature update to Gaffer 1.2. This post highlights new features introduced in 188.8.131.52, and recaps some of the key features recently introduced in 184.108.40.206.
Notably, Gaffer 1.2 marks the first official release of Gaffer on Windows, the first release with the Cycles renderer available by default, and brings a variety of new features and improvements including mute and solo of lights, animation curve pre & post infinity extrapolation modes, USD updates, performance improvements and more.
After 10+ years (honestly, we’ve lost count), and 300 released versions, Gaffer has turned 1.0.
We’re extremely proud to announce the release of Gaffer 220.127.116.11, bringing significant improvements in usability and interoperability. Not to mention the first release of a major update to the Viewer providing support for hybrid rendering, allowing high quality preview of lighting and shading while interacting with scenes.
Gaffer 0.61 includes a significant overhaul of the Editor Focus Menu, which determines which nodes are shown in each editor panel. The slightly confusing “Follow Editor” options are gone, replaced with a new “Follow Focus Node” setting. This makes editor focus simpler to manage, but more importantly enables long-awaited new features…
Diego Garcia Huerta seems to be on a one man mission to integrate all of the things with ShotGun, I mean Autodesk ShotGrid. This time it is Gaffer’s turn, and he’s open sourced an integration with support for file management, asset loading and publishing and other goodies. Head on over to his GitHub repository to learn more and give it a whirl.
Hypothetical Inc. have developed Emulsion, a new product which extends Gaffer’s rendering capabilities to include the VRay renderer. Currently in public beta testing, Emulsion includes the features that VRay users have enjoyed throughout its 21 year history, including highly tunable render settings, fast GI rendering of interior and exterior scenes, extensive shader nodes and smooth handling of very large scenes.
Eric Mehl of Hypothetical has been busy using Gaffer’s procedural scene generation and rendering to recreate Welikia, the ecosystem of New York City before settlement by Europeans. There’s an overview of the work on Hypothetical’s website, and a discussion of the Gaffer workflow on their blog. Windows users might know Eric from his Herculean efforts to port Gaffer to Windows, and his integration of Deadline with Gaffer. Thanks for sharing, Eric!
Sets are a powerful and commonly used tool in production pipelines, but they are not without their dangers. In this post we look at the details of how they work, and share some tips for avoiding their pitfalls.