Gaffer 1.3.0.0 released

Gaffer 1.3.0.0 is now available. This release has a major focus on improvements to colour management, with the 3D and UV Viewers now colour managed, new workflows to configure OCIO at both the script and context level, and the ACES Studio OpenColorIO config now used by default. Gaffer 1.3 is a big step forward for all things colour.

In addition to the colour management improvements, the Gaffer 1.3.0.0 release also features significant improvements to image performance, new and updated nodes, a new light tool for manipulating spot lights in the Viewer, further improvements to expansion management, an update to Cycles 3.5, and a variety of other features, fixes, updates and improvements.

Continue reading “Gaffer 1.3.0.0 released”

Gaffer 1.2.1.0 released

We’re pleased to announce the release of Gaffer 1.2.1.0, the first feature update to Gaffer 1.2. This post highlights new features introduced in 1.2.1.0, and recaps some of the key features recently introduced in 1.2.0.0.

Notably, Gaffer 1.2 marks the first official release of Gaffer on Windows, the first release with the Cycles renderer available by default, and brings a variety of new features and improvements including mute and solo of lights, animation curve pre & post infinity extrapolation modes, USD updates, performance improvements and more.

Continue reading “Gaffer 1.2.1.0 released”

Gaffer at SIGGRAPH 2022

As part of SIGGRAPH 2022, we’ll be hosting a virtual Birds of a Feather session the week prior to the conference on Tuesday, August 2nd at 9:30am PDT.

Gaffer : Open Source Lookdev, Lighting, and Automation

When: Tuesday, 2 August 2022, 9:30am – 11am PDT

Where: Online

Join us to discuss the latest in Gaffer development, production case studies, and the roadmap for future releases.

Continue reading “Gaffer at SIGGRAPH 2022”

Gaffer turns 1.0

After 10+ years (honestly, we’ve lost count), and 300 released versions, Gaffer has turned 1.0.

We’re extremely proud to announce the release of Gaffer 1.0.0.0, bringing significant improvements in usability and interoperability. Not to mention the first release of a major update to the Viewer providing support for hybrid rendering, allowing high quality preview of lighting and shading while interacting with scenes.

Continue reading “Gaffer turns 1.0”

Improving your focus with Gaffer 0.61

Gaffer 0.61 includes a significant overhaul of the Editor Focus Menu, which determines which nodes are shown in each editor panel. The slightly confusing “Follow Editor” options are gone, replaced with a new “Follow Focus Node” setting. This makes editor focus simpler to manage, but more importantly enables long-awaited new features…

Continue reading “Improving your focus with Gaffer 0.61”

Emulsion : VRay-powered rendering for Gaffer

Hypothetical Inc. have developed Emulsion, a new product which extends Gaffer’s rendering capabilities to include the VRay renderer. Currently in public beta testing, Emulsion includes the features that VRay users have enjoyed throughout its 21 year history, including highly tunable render settings, fast GI rendering of interior and exterior scenes, extensive shader nodes and smooth handling of very large scenes.

Continue reading “Emulsion : VRay-powered rendering for Gaffer”

Gaffer visits Welikia

Eric Mehl of Hypothetical has been busy using Gaffer’s procedural scene generation and rendering to recreate Welikia, the ecosystem of New York City before settlement by Europeans. There’s an overview of the work on Hypothetical’s website, and a discussion of the Gaffer workflow on their blog. Windows users might know Eric from his Herculean efforts to port Gaffer to Windows, and his integration of Deadline with Gaffer. Thanks for sharing, Eric!