Starting with version
0.59.0.0, Python 3.7 is officially supported by Gaffer (whoop!).
We’ve had to make a
few changes here and there to support this, but every day life should be largely unaffected. However, if you have issues loading older script, read on for more details… Continue reading “Python 3 support”
0.59 includes some important changes to how Boxes are exported for use as References (
We no longer reset the default values to those currently set on the node.
If you ever export a Box, or publish a reference, read on!
Continue reading “Gaffer 0.59 : Reference export changes”
0.58.6.0 brings with it a host of improvements to the Spreadsheet node:
Multi-editing. Copy & Paste of cell values, or rows between spreadsheets. Keyboard shortcuts.
To support these features, editing is now achieved via
double click. Read on to learn more about these changes. Read more
It is common to prototype code in the
Python Editor, and you may think to do this when you need write some code for an
Expression. Beware, though they look deceptively similar, the full Gaffer API is not available in expressions, and references to plugs behave quite differently.
This sometimes leads to an attempt to call something like
parent["Sphere"]["radius"].getValue() in an expression, and an exception like the following :
ERROR [Execution error] Expression1.__execute :"python/Gaffer/PythonExpressionEngine.py", line 88, in execute
line 1, in <module> AttributeError: 'float' object has no attribute 'getValue'
Continue reading “Expression vs. Python Editor”
Gaffer 0.58 introduced a new
Inspector in the Scene View. It allows you to quickly view – and in many cases – edit the selected location’s shader parameters.
We attempted to select a sensible set of parameters to display by default, but in keeping with Gaffer tradition, you can configure what is shown to suit your needs.
Continue reading “Configuring the Scene View Inspector”
This releases focuses on interactive performance and lighting tools, but perhaps most importantly, after seven years –
we’ve added undo to the Graph Editor! Continue reading “Gaffer 0.58.0.0 released”
Gaffer 0.58.0 contains a lot of behind-the-scenes work to improve interactive performance. We hope these will improve your day-to-day working life in the application. Read on to learn more…
Continue reading “Gaffer 0.58.0: Performance improvements”
0.58.0 adds a new Inspector to the Viewer. It allows you to view (and potentially edit) attributes at the currently selected locations.
In this first version, it supports lights and surface shaders, with many more features planned in coming releases.
Continue reading “Gaffer 0.58.0: Scene View Inspector”
Before now, render output always went to the terminal that launched Gaffer. 0.58 brings the render log into the main UI. Read more to see how this works.
Continue reading “Gaffer 0.58.0: Render Logs”
We’ve updated the viewer’s “pause” button icon in Gaffer 0.57.1 to avoid confusion with the new Interactive Render Control overlay buttons.
It still works exactly as it did before!