Expression vs. Python Editor

It is common to prototype code in the Python Editor, and you may think to do this when you need write some code for an Expression. Beware, though they look deceptively similar, the full Gaffer API is not available in expressions, and references to plugs behave quite differently.

This sometimes leads to an attempt to call something like parent["Sphere"]["radius"].getValue() in an expression, and an exception like the following :

ERROR   [Execution error] Expression1.__execute :"python/Gaffer/PythonExpressionEngine.py", line 88, in execute
line 1, in <module> AttributeError: 'float' object has no attribute 'getValue'
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Configuring the Scene View Inspector

Gaffer 0.58 introduced a new Inspector in the Scene View. It allows you to quickly view – and in many cases – edit the selected location’s shader parameters.

We attempted to select a sensible set of parameters to display by default, but in keeping with Gaffer tradition, you can configure what is shown to suit your needs.

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0.57.0: Edit Scopes introduction

Gaffer 0.57.0.0 introduced Edit Scopes. They are fundamental in our endeavours to make Gaffer more user friendly for everyday tasks. They provide a container for node graph edits made by interactive tools in the UI. In this post, we take a quick look at how they work.

Check out the video above to see them in action then read on for more details.

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