Gaffer released

We’re pleased to announce the release of Gaffer, the first feature update to Gaffer 1.2. This post highlights new features introduced in, and recaps some of the key features recently introduced in

Notably, Gaffer 1.2 marks the first official release of Gaffer on Windows, the first release with the Cycles renderer available by default, and brings a variety of new features and improvements including mute and solo of lights, animation curve pre & post infinity extrapolation modes, USD updates, performance improvements and more.

Continue reading “Gaffer released”

Gaffer at SIGGRAPH 2022

As part of SIGGRAPH 2022, we’ll be hosting a virtual Birds of a Feather session the week prior to the conference on Tuesday, August 2nd at 9:30am PDT.

Gaffer : Open Source Lookdev, Lighting, and Automation

When: Tuesday, 2 August 2022, 9:30am – 11am PDT

Where: Online

Join us to discuss the latest in Gaffer development, production case studies, and the roadmap for future releases.

Continue reading “Gaffer at SIGGRAPH 2022”

Gaffer turns 1.0

After 10+ years (honestly, we’ve lost count), and 300 released versions, Gaffer has turned 1.0.

We’re extremely proud to announce the release of Gaffer, bringing significant improvements in usability and interoperability. Not to mention the first release of a major update to the Viewer providing support for hybrid rendering, allowing high quality preview of lighting and shading while interacting with scenes.

Continue reading “Gaffer turns 1.0”