Arvid Schneider, Lighting Supervisor at Image Engine, has shared a video covering an introduction to using Gaffer and Arnold.
Thanks Arvid! We look forward to future chapters in this series.
Arvid Schneider, Lighting Supervisor at Image Engine, has shared a video covering an introduction to using Gaffer and Arnold.
Thanks Arvid! We look forward to future chapters in this series.
Long-time Gaffer user Rupert Thorpe has posted a great new video demonstrating how he uses Gaffer to light and render episodic animation and VFX projects with a multi-shot workflow.
Gaffer was featured in a lightning talk at the Academy Software Foundation’s Open Source Days event held on August 6th, 2023.
Gaffer 0.58.0
adds a new Inspector to the Viewer. It allows you to view (and potentially edit) attributes at the currently selected locations.
In this first version, it supports lights and surface shaders, with many more features planned in coming releases.
Continue reading “Gaffer 0.58.0: Scene View Inspector”In Gaffer 0.56, we’ve made significant improvements to the visualisation of area lights. This video dives into the details, and talks about the varying support for connected shader networks:
Read on for more details and tips on how to customise the default settings…
Read moreAnother improvement in Gaffer 0.56 is the ability to adjust your render crop window from the 2D view (finally!). This video demonstrates some of tool handling improvements we added at the same time:
Shift
-drag (inside) to create a new window.In Gaffer 0.56, we’ve improved the behaviour of the Transform and Camera tools. In this short video we take a look at the changes:
Shift
(precision) mode now works for camera movements and scroll wheel zooming too.