Hypothetical Inc. have developed Emulsion, a new product which extends Gaffer’s rendering capabilities to include the VRay renderer. Currently in public beta testing, Emulsion includes the features that VRay users have enjoyed throughout its 21 year history, including highly tunable render settings, fast GI rendering of interior and exterior scenes, extensive shader nodes and smooth handling of very large scenes.
Continue reading “Emulsion : VRay-powered rendering for Gaffer”Giffer
Murray Stevenson, Image Engine’s resident Gaffer expert, has been curating an internal “Gaffer by GIF” page, highlighting lesser-known Gaffer features in 60 seconds or less. We’ve liberated as many as we can for this blog post, so check them out and give yourself a pat on the back if you knew them all already.
Continue reading “Giffer”0.59.5.0 : Light linking queries
Python 3 support
Starting with version 0.59.0.0
, Python 3.7 is officially supported by Gaffer (whoop!).
We’ve had to make a few changes here and there to support this, but every day life should be largely unaffected. However, if you have issues loading older script, read on for more details…
Continue reading “Python 3 support”Gaffer 0.59 : Reference export changes
Gaffer 0.59
includes some important changes to how Boxes are exported for use as References (.grf
files).
We no longer reset the default values to those currently set on the node.
If you ever export a Box, or publish a reference, read on!
Continue reading “Gaffer 0.59 : Reference export changes”Gaffer 0.58.6 : Spreadsheet Improvements
Gaffer 0.58.6.0
brings with it a host of improvements to the Spreadsheet node:
- Multi-editing.
- Copy & Paste of cell values, or rows between spreadsheets.
- Keyboard shortcuts.
To support these features, editing is now achieved via double click. Read on to learn more about these changes.
Read moreGaffer visits Welikia
Eric Mehl of Hypothetical has been busy using Gaffer’s procedural scene generation and rendering to recreate Welikia, the ecosystem of New York City before settlement by Europeans. There’s an overview of the work on Hypothetical’s website, and a discussion of the Gaffer workflow on their blog. Windows users might know Eric from his Herculean efforts to port Gaffer to Windows, and his integration of Deadline with Gaffer. Thanks for sharing, Eric!
Expression vs. Python Editor
It is common to prototype code in the Python Editor
, and you may think to do this when you need write some code for an Expression
. Beware, though they look deceptively similar, the full Gaffer API is not available in expressions, and references to plugs behave quite differently.
This sometimes leads to an attempt to call something like parent["Sphere"]["radius"].getValue()
in an expression, and an exception like the following :
ERROR [Execution error] Expression1.__execute :"python/Gaffer/PythonExpressionEngine.py", line 88, in execute line 1, in <module> AttributeError: 'float' object has no attribute 'getValue'Continue reading “Expression vs. Python Editor”
Configuring the Scene View Inspector
Gaffer 0.58 introduced a new Inspector in the Scene View. It allows you to quickly view – and in many cases – edit the selected location’s shader parameters.
We attempted to select a sensible set of parameters to display by default, but in keeping with Gaffer tradition, you can configure what is shown to suit your needs.
Continue reading “Configuring the Scene View Inspector”Gaffer 0.58.0.0 released
This releases focuses on interactive performance and lighting tools, but perhaps most importantly, after seven years – we’ve added undo to the Graph Editor!
Continue reading “Gaffer 0.58.0.0 released”