Another major release, so soon? You bet. This time we have fewer changes, but they’re quite far-reaching. Included are major updates to the main application’s editor UI, new scene manipulator features, and the new CopyPrimitiveVariables and NameSwitch nodes. Let’s take a tour.
Continue reading “Gaffer 0.55.0.0”Author: Michael DuBelko
Automatic Connections to New Nodes
When creating Switch, Group, or Parent nodes in the Graph Editor, Gaffer will automatically connect your current selection to the new node. Sometimes, though, you will end up with an array of connections that are all out-of-order and crossed-up. Fortunately, there is a simple trick you can use to guarantee the correct order.
Continue reading “Automatic Connections to New Nodes”Gaffer and OSL talks at FMX 2019
Two of the fine folk involved with Gaffer development will be presenting at FMX 2019! Andrew Kaufman, R&D Lead at Image Engine and Gaffer developer, and Carsten Kolve, DFX Supervisor at Image Engine, will host two talks that cover Gaffer, OSL, and Arnold.
Continue reading “Gaffer and OSL talks at FMX 2019”Shader connection components
When building shader networks, you can split a multi-value parameter in the ”Graph Editor”, to mix and match its individual components.
Continue reading “Shader connection components”Edit Source & Edit Tweaks
When browsing a scene, it can be tricky to find and edit the node that generated or tweaked an object, especially if your graph is large, has many Box nodes, or depends on upstream components.
To make finding and editing upstream nodes more convenient, the following quick actions are available:
- Edit Source (Alt + E): Edits the node that generated the selected object.
- Edit Tweaks (Alt + Shift + E): Edits the most recent node that tweaked the selected object.
Connect to Next
When constructing networks that use the Loop node, you’ll often find yourself adding Dot nodes to connect the previous plug to the returning next plug, in order to give the connection proper visibility.
Continue reading “Connect to Next”Numeric bookmarks
A numeric bookmark is a node bookmark associated with a number key (1 through 9) on the keyboard.
Once assigned, hitting the key of a numeric bookmark will pin the currently focused editor to the node.
Continue reading “Numeric bookmarks”Attribute history
Today’s tip will be a bit longer than usual. We’ll be taking a dive into a very powerful built-in feature of Gaffer: the attribute history.
Continue reading “Attribute history”Creating the same node again
You will sometimes find yourself having to add several new nodes of the same type to the graph. You could create a node and copy-paste it, but there’s an even faster way: after creating a node, just hit Tab, then Enter, and you will instantly create another new node of the same type.
Clipping planes
Like other DCCs, Gaffer uses clipping planes in its viewport (the Viewer) for selective rendering. The clipping planes can be set to confine the current view to a selection of scene locations.
Continue reading “Clipping planes”