We’re thrilled to learn that Gaffer was a key lighting and rendering software for a VES nominated project! CG Supervisor Edmond Engelbrecht and the Image Engine team were nominated for Outstanding Created Environment in an Episode, Commercial, or Real-Time Project for their work on Game of Thrones; The Winds of Winter, with the procedural texturing, look development, and rendering for the Citadel environment produced using Gaffer.
Continue reading “15th annual VES Awards”Category: Show and Tell
SIGGRAPH and DigiPro 2016
The buzz surrounding Gaffer was pretty solid at Siggraph this year, thanks in part to our Gaffer paper, published and presented at DigiPro.
Continue reading “SIGGRAPH and DigiPro 2016”Interview: Independenence Day Resurgence
FXGuide has a detailed breakdown of Independence Day: Resurgence, including Image Engine’s key contributions: the aliens, interior mothership environment, and holding prison.
Continue reading “Interview: Independenence Day Resurgence”Appleseed and Gaffer: Interview with François Beaune
The BlenderDiplom website has a nice interview with Francois Beaune, developer of Appleseed, the open source renderer behind the short film “Fetch”.
Continue reading “Appleseed and Gaffer: Interview with François Beaune”Jurassic World
CGSociety has a great interview with Martyn Culpitt, VFX supervisor at Image Engine, talking about Image Engine’s work on Jurassic World.
Continue reading “Jurassic World”Interactive lookdev with Appleseed inside Gaffer – update 2
Demonstrating the latest improvements in Appleseed interactivity.
Interactive lookdev with Appleseed inside Gaffer
Demonstrating the latest improvements in Appleseed interactivity.
Sample production cache
Courtesy of the Blender Foundation and the Big Buck Bunny project.
Shader authoring in Maya
Example showing a custom shader authoring interface derived from Gaffer
Hosting Gaffer in Maya as a lighting tool
An experiment demonstrating how Gaffer could be embedded in Maya, pulling info from Maya to populate the scene.