Because Gaffer is a procedural system, modifications to objects are made by applying nodes to the scene, using filters to determine which objects within the scene are affected by a particular node. Commonly
When reorganising a node network, you often want to move all the nodes upstream from a particular point in the graph. You can Shift+Alt-click to select all such nodes and drag them
If you've spent much time in a UNIX shell, you probably already know and love tab completion, whereby hitting the tab key will autocomplete the current filename based on the first
We reconstructed the lookdev for the exploding Droid from Elysium inside of Gaffer. This video demonstrates navigation of a complex scene hierarchy, interactive preview rendering through 3delight, tweaking shaders and light positions live,
in this video we show renders of an Alembic cache being sent to the Gaffer display, the creation of lights and some very basic shader-network construction.