Sets are a powerful and commonly used tool in production pipelines, but they are not without their dangers. In this post we look at the details of how they work, and share some
💡Save your work first. And don't expand all!
Execute the following via the PythonEditor :
import GafferScene
n = GafferScene.ShaderAssignment()
n["in"]["childNames"].setValue( IECore.InternedStringVectorData( [
"turtles&
Gaffer allows scene locations to be organised into sets, and then uses a simple expression language to combine sets for use in light linking, shader assignments and the like. In this short post
A common pattern that arises in production is the "shot-specific branch switcher", typically using a Switch or NameSwitch node to choose the right branch for the current shot. In the fictitious