We're occasionally asked if it's better to make shader assignments high up at parent locations in the scene hierarchy, or lower down at the leaf locations. We usually recommend
We're excited to announce the release of Gaffer 0.57.0.0, which introduces the concept of Edit Scopes. These aim to make Gaffer's node based approach to editing
As adoption of Gaffer 0.56 or later is contingent on moving to Arnold 6, we appreciate it may take a little longer to switch production shows over. People may also move directly
Contexts are an essential part of Gaffer. We're working on some more structured documentation about them. In the mean time, here is a list of common Context Variables set by Gaffer