Because Gaffer is a procedural system, modifications to objects are made by applying nodes to the scene, using filters to determine which objects within the scene are affected by a particular node. Commonly
The BlenderDiplom website has a nice interview with Francois Beaune, developer of Appleseed, the open source renderer behind the short film "Fetch".
In the interview François talks briefly about the recent
When reorganising a node network, you often want to move all the nodes upstream from a particular point in the graph. You can Shift+Alt-click to select all such nodes and drag them
If you've spent much time in a UNIX shell, you probably already know and love tab completion, whereby hitting the tab key will autocomplete the current filename based on the first
CGSociety has a great interview with Martyn Culpitt, VFX supervisor at Image Engine, talking about Image Engine's work on Jurassic World.
Among many other topics Martyn touches briefly on how Gaffer