Another major release, so soon? You bet. This time we have fewer changes, but they're quite far-reaching. Included are major updates to the main application's editor UI, new scene
When creating Switch, Group, or Parent nodes in the Graph Editor, Gaffer will automatically connect your current selection to the new node. Sometimes, though, you will end up with an array of connections
Two of the fine folk involved with Gaffer development will be presenting at FMX 2019! Andrew Kaufman, R&D Lead at Image Engine and Gaffer developer, and Carsten Kolve, DFX Supervisor at
When building shader networks, you can split a multi-value parameter in the ''Graph Editor'', to mix and match its individual components.
Expanding Parameter Components
A multi-value parameter, such as
When browsing a scene, it can be tricky to find and edit the node that generated or tweaked an object, especially if your graph is large, has many Box nodes, or depends on