We reconstructed the lookdev for the exploding Droid from Elysium inside of Gaffer. This video demonstrates navigation of a complex scene hierarchy, interactive preview rendering through 3delight, tweaking shaders and light positions live,
in this video we show renders of an Alembic cache being sent to the Gaffer display, the creation of lights and some very basic shader-network construction.
This video shows a quick preview of some of Gaffer's current 2D viewing and processing capabilities.We demonstrate panning and zooming, scrubbing/stepping through frames, colour inspecting, grading, and enabling/disabling
Courtesy of the Blender Foundation and the Big Buck Bunny project.
A quick run through of some of the scene exploration techniques.