John Haddon

SIGGRAPH and DigiPro 2016

The buzz surrounding Gaffer was pretty solid at Siggraph this year, thanks in part to our Gaffer paper, published and presented at DigiPro. If you're unfamiliar with DigiPro, its a co-located

Drag and drop objects to assign shaders

Because Gaffer is a procedural system, modifications to objects are made by applying nodes to the scene, using filters to determine which objects within the scene are affected by a particular node. Commonly