Before now, render output always went to the terminal that launched Gaffer. 0.58 brings the render log into the main UI. Read more to see how this works.
Continue reading “Gaffer 0.58.0: Render Logs”Let’s talk about sets
Sets are a powerful and commonly used tool in production pipelines, but they are not without their dangers. In this post we look at the details of how they work, and share some tips for avoiding their pitfalls.
Continue reading “Let’s talk about sets”Stupid Gaffer Trick
warning
Execute the following via the PythonEditor :
import GafferScene
n = GafferScene.ShaderAssignment()
n["in"]["childNames"].setValue( IECore.InternedStringVectorData( [
"turtles", "all", "the", "way", "down"
] ) )
root.addChild( n )
Then look at the innocent looking ShaderAssignment node in the HierarchyView, and marvel at its recursive uselessness.
How does this work? Answers on the back of a postcard please…
New Gaffer Examples
Let’s face it, there’s only so much you can learn about Gaffer from a ball of cows. Wouldn’t it be great if there were some more comprehensive examples that resembled how you might work in a studio environment? Something with real assets and light rigs, that showed how to build a multi-shot workflow using a single template script? Well, now there is!
Continue reading “New Gaffer Examples”Gaffer 0.57.1 : Viewer pause button
We’ve updated the viewer’s “pause” button icon in Gaffer 0.57.1 to avoid confusion with the new Interactive Render Control overlay buttons. It still works exactly as it did before!
Gaffer 0.57.1 : Interactive Render Control
Gaffer 0.57.1 adds an interactive render control to the Viewer. This allows you to quickly pause, stop or restart renders directly from the Viewer.
Continue reading “Gaffer 0.57.1 : Interactive Render Control”0.57.0: Edit Scopes introduction
Gaffer 0.57.0.0
introduced Edit Scopes. They are fundamental in our endeavours to make Gaffer more user friendly for everyday tasks. They provide a container for node graph edits made by interactive tools in the UI. In this post, we take a quick look at how they work.
Check out the video above to see them in action then read on for more details.
Continue reading “0.57.0: Edit Scopes introduction”0.57.0: Local ShaderTweaks
Gaffer 0.57.0.0
We’re excited to announce the release of Gaffer 0.57.0.0
, which introduces the concept of Edit Scopes. These aim to make Gaffer’s node based approach to editing feel more immediate and user friendly for everyday tasks.
0.56 series: New features recap
As adoption of Gaffer 0.56 or later is contingent on moving to Arnold 6, we appreciate it may take a little longer to switch production shows over. People may also move directly to the the upcoming release of 0.57.
This post contains a quick recap of the main artist-facing changes in the 0.56 series for those moving up more recently.
Continue reading “0.56 series: New features recap”