Creating Digital Humans: Logan Lookdev

Logan lookdev
Image courtesy of Image Engine Design Inc.

Image Engine’s work creating digital humans was featured in February’s issue of 3D Artist Magazine, which shows off Gaffer’s capabilities in handling photoreal character lookdev and lighting using a multitude of shaders in a studio pipeline.

Gaffer developer Andrew Kaufman had this to say about Gaffer’s integration into the process:

For shading, we used a combination of shaders from Solid Angle, alShaders and in-house OSL shaders, all combined together in Gaffer. At the time, both the subsurface model and the caustics available with alSurface were definitely a game changer for us, both in terms of look/plausibility and performance.

Here is the full excerpt from February’s issue:

Excerpt courtesy of Image Engine Design Inc.

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