Gaffer 0.58.0 contains a lot of behind-the-scenes work to improve interactive performance. We hope these will improve your day-to-day working life in the application. Read on to learn more…
Gaffer 0.58 is much better at tracking what might need to be updated when you make changes to a node’s plugs. The above animation shows the difference this makes when dragging a light around in a scene that makes use of many sets along with an instancing setup.
Viewer LUT on the GPU
The Viewer’s Exposure, Gamma and Display Transform is now calculated on the GPU. This results in much faster updates when dragging exposure/gamma values, and reduces Gaffer’s CPU overhead during IPR renders with fast bucket updates.
GPU processing is enabled by default, but can be turned off from the LUT Mode menu () or toggled by pressing
<alt>-g. GPU processing is faster, but can be less accurate with certain LUTs, depending on your hardware.
Multi-threaded bounds computation
We’ve improved the performance of bounds calculation, when child locations are transformed/deformed.