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Gaffer 0.57.1 adds an interactive render control to the Viewer. This allows you to quickly pause, stop or restart renders directly from the Viewer.
Continue reading “Gaffer 0.57.1 : Interactive Render Control”Gaffer 0.57.1 adds an interactive render control to the Viewer. This allows you to quickly pause, stop or restart renders directly from the Viewer.
Continue reading “Gaffer 0.57.1 : Interactive Render Control”Gaffer 0.57.0.0
introduced Edit Scopes. They are fundamental in our endeavours to make Gaffer more user friendly for everyday tasks. They provide a container for node graph edits made by interactive tools in the UI. In this post, we take a quick look at how they work.
Check out the video above to see them in action then read on for more details.
Continue reading “0.57.0: Edit Scopes introduction”As adoption of Gaffer 0.56 or later is contingent on moving to Arnold 6, we appreciate it may take a little longer to switch production shows over. People may also move directly to the the upcoming release of 0.57.
This post contains a quick recap of the main artist-facing changes in the 0.56 series for those moving up more recently.
Continue reading “0.56 series: New features recap”In Gaffer 0.56, we’ve made significant improvements to the visualisation of area lights. This video dives into the details, and talks about the varying support for connected shader networks:
Read on for more details and tips on how to customise the default settings…
Read moreAnother improvement in Gaffer 0.56 is the ability to adjust your render crop window from the 2D view (finally!). This video demonstrates some of tool handling improvements we added at the same time:
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-drag (inside) to create a new window.In Gaffer 0.56, we’ve improved the behaviour of the Transform and Camera tools. In this short video we take a look at the changes:
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(precision) mode now works for camera movements and scroll wheel zooming too.We’ve made a long-awaited tweak to the Set node in the recently released Gaffer 0.56.0.0. The confusing Paths plug .vs. PathFilter debate is finally over.
TL;DR: Just use a PathFilter – Paths is no more.
Continue reading “0.56.0: Set node tweaks”When creating Switch, Group, or Parent nodes in the Graph Editor, Gaffer will automatically connect your current selection to the new node. Sometimes, though, you will end up with an array of connections that are all out-of-order and crossed-up. Fortunately, there is a simple trick you can use to guarantee the correct order.
Continue reading “Automatic Connections to New Nodes”When building shader networks, you can split a multi-value parameter in the ”Graph Editor”, to mix and match its individual components.
Continue reading “Shader connection components”