Demo: Practical denoiser using temporal blur

Supplementing his presentation of a novel denoising method at this year’s SIGGRAPH, Daniel Dresser (Image Engine’s shading specialist) will host a 5-minute talk at the Gaffer Birds of a Feather meeting, demonstrating a free implementation of the denoiser built in Gaffer.

Just in time for the talk, Daniel has provided a download for the implementation and instructions for its use here.

Note: This implementation requires the Arnold renderer.

Creating Digital Humans: Logan Lookdev

Logan lookdev
Image courtesy of Image Engine Design Inc.

Image Engine’s work creating digital humans was featured in February’s issue of 3D Artist Magazine, which shows off Gaffer’s capabilities in handling photoreal character lookdev and lighting using a multitude of shaders in a studio pipeline.

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