Demonstrating the latest improvements in Appleseed interactivity.
in this video we show renders of an Alembic cache being sent to the Gaffer display, the creation of lights and some very basic shader-network construction.
This video shows a quick preview of some of Gaffer’s current 2D viewing and processing capabilities.We demonstrate panning and zooming, scrubbing/stepping through frames, colour inspecting, grading, and enabling/disabling nodes. Images courtesy of Blender Foundation
A quick run through of some of the scene exploration techniques.
Example showing a custom shader authoring interface derived from Gaffer
An experiment demonstrating how Gaffer could be embedded in Maya, pulling info from Maya to populate the scene.
Developing a unified pipeline with character
Paper for the Association for Computing Machinery