When creating Switch, Group, or Parent nodes in the Graph Editor, Gaffer will automatically connect your current selection to the new node. Sometimes, though, you will end up with an array of connections that are all out-of-order and crossed-up. Fortunately, there is a simple trick you can use to guarantee the correct order.Continue reading “Automatic Connections to New Nodes”
When building shader networks, you can split a multi-value parameter in the ”Graph Editor”, to mix and match its individual components.Continue reading “Shader connection components”
When browsing a scene, it can be tricky to find and edit the node that generated or tweaked an object, especially if your graph is large, has many Box nodes, or depends on upstream components.
To make finding and editing upstream nodes more convenient, the following quick actions are available:
- Edit Source (Alt + E): Edits the node that generated the selected object.
- Edit Tweaks (Alt + Shift + E): Edits the most recent node that tweaked the selected object.
When constructing networks that use the Loop node, you’ll often find yourself adding Dot nodes to connect the previous plug to the returning next plug, in order to give the connection proper visibility.Continue reading “Connect to Next”
A numeric bookmark is a node bookmark associated with a number key (1 through 9) on the keyboard.
Once assigned, hitting the key of a numeric bookmark will pin the currently focused editor to the node.Continue reading “Numeric bookmarks”
Today’s tip will be a bit longer than usual. We’ll be taking a dive into a very powerful built-in feature of Gaffer: the attribute history.Continue reading “Attribute history”
You will sometimes find yourself having to add several new nodes of the same type to the graph. You could create a node and copy-paste it, but there’s an even faster way: after creating a node, just hit Tab, then Enter, and you will instantly create another new node of the same type.
Like other DCCs, Gaffer uses clipping planes in its viewport (the Viewer) for selective rendering. The clipping planes can be set to confine the current view to a selection of scene locations.Continue reading “Clipping planes”
Sometimes, you want one plug’s value to determine another plug’s value. You could accomplish this with an Expression node and some Python, but today we’ll show you a far easier method: create an auxiliary connection between them by dragging and dropping one plug onto another.Continue reading “Plug-to-plug driving”
Gaffer has a very useful node bookmarking feature, which can make working with large and complex graphs much easier. Today, we’ll show you how to use it.Continue reading “Bookmarked Nodes”